![]() Divide energy damage by 2, unless the object in question is specifically vulnerable to it, then subtract hardness. Thought I'd chime in for the guy house ruling flaming setting stuff on fire. The way I see it, the weapon may be flaming, but the only circumstance where the flames can actually do appreciable damage is if the weapon itself hits the enemy via an attack. A flaming weapon only does the damage on an attack.Ī scabbard sheathing a flaming weapon might get warmer than usual, but that's about it, and only if you insist that a flaming weapon does this house-ruled effect. Even a Fireball is limited in what it burns. YOU may house rule this, but it's not RAW, and don't act as if it is. One normal turns it on, before the battle begins, and keeps the sword held in hand, till done with fight/adventure. When one, is about to inter a cave of monsters, a hunted house, or knows that they will be fighting soon. When the sword is not in use, one normal turns it off. But a normal rock, might take damage, get hot, and be destroyed or melt over time. If the rock is immune or resistance to fire, then it would work. If you play in one of my games.Ī flaming sword on the rock, is still doing fire damage to the rock every round. It's magic.Ī flaming sword on the table, would set the table on fire. Sheathing it likewise wouldn't cause problems for the sheath. Having it sitting on a table wouldn't burn the table, for example. Mojorat wrote: That will probly make sheathing it difficult, or sleeping unless you leave it propped on rocks or something :) Why? It only does the damage on an attack. the consequences of this might not appeal to everyone, as it might allow some instant buffing e.g. while effects like fireball could bring about undesirable results, effects where you don't have to make any decisions would just work like they always do. So what happens when you don't direct the effect? it just goes off with those factors determined randomly i'd say. after all you surely wouldn't be able to determine those factors when you speak the command word by accident. making a touch attack, determining targets or what not. I believe the standard action constitutes "directing" the effect, e.g. would be pretty silly, since any word "could" be a command word costing you a standard action every time you open your mouth ) i think one doesn't accidentally use a standard action by speaking the command word unintentionally. The first and last sentence are in conflict. Activating a command word magic item is a standard action and does not provoke attacks of opportunity. More often, the command word is some seemingly nonsensical word, or a word or phrase from an ancient language no longer in common use. Reason for me is something like 3.Ī command word can be a real word, but when this is the case, the holder of the item runs the risk of activating the item accidentally by speaking the word in normal conversation. I could reconsider if the item(s) were identical, but I think a Full Round action to activate multiple weapons or items (within reason) would be more appropriate. I'd say even if they all did have the same command word, they'd have to be activated separately. I can perform a single task, grab a single item, etc. Standard actions usually denote a single thing. It's also hard for me to explain it away, save for requiring all items to have different nonsensical words to activate, which of course is nowhere in the rules, and the rules seem to indicate the crafter can choose any command word.Īny help reigning this in? Or do people feel it's fine? Can you activate multiple items with one action if that action is speaking the command word that they're all keyed to? ![]() Let's say you've crafted all your items yourself and you have some of them keyed to the same command word. It's a Standard action to speak a command word.
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